2018 Top 100 Countries/Markets by Game Revenues
Dataset contains 100 data items (see table below).
The combined value of the world's top 100 games markets is estimated to be US$134 billion.
The largest games markets by region are Asia (US$65 billion), North America (US$35 billion) and Europe (US$25 billion), followed by South America (US$2.78 billion), Middle East (US$2.37 billion) and Africa (US$1 billion).
The world's top 3 games countries are :
Compare the world's largest games markets - China and United States
Compare the games markets and populations of United States and Japan
This data is derived from Newzoo's 2018 study of the top 100 games markets ranked on their revenue estimates (refer to URL below). According to Newzoo, the data estimates are based on a combination of primary consumer research, transactional data, quarterly company reports, and census data. The revenues are based on consumer spending in each country and exclude hardware sales, tax, business-to-business services, and online gambling and betting revenues.
All figures, include the country populations, Internet populations and total games revenues are stated in millions.
Dataset Rank & segment full dataset here
Take a look at how Newzoo segment its gamer personas for its market research (eight in total) - the ultimate gamer, the all-round enthusiast, the cloud gamer, the conventional player, the hardware enthusiast, the popcorn gamer, the backseat viewer and the time filler.
These are the top 25 public game companies in 2018 which earned more than a total of $100 billion.
For more breakdowns, check out these regional lists with country breakdown by game revenues
- Asia (Total: US$65 billion) - by countries
- North America (Total: US$35.7 billion) - by countries
- Europe (Total: US$25.7 billion) - by countries
- South America (Total: US$2.8 billion) - by countries
- Middle East (Total: US$2.4 billion) - by countries
- Africa (Total: US$1 billion) - by countries
- Worldwide (Total: US$134 billion) - by region/countries