2018 South America: Top Countries/Markets by Game Revenues
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  Interactive Chart

Chart 1: Top 5 Countries in South America by Game Revenues
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Brazil is the top South American market by game revenue (US$1.4 billion or 50% of the total game revenues in South America as a region), with the rest of the countries dipping below US$500 million for game revenues.


The combined value of the world's top 100 games markets is estimated to be US$134 billion. By region, the size of South America's games market is US$2.8 billion or 2% of the combined total, a distant figure from the game revenues of North America, Asia and Europe.

The top 3 games countries in South America are :

  1. Brazil  - US$1.45 billion
  2. Argentina - US$448 million
  3. Colombia - US$322 million

Compare South America's top games markets - Brazil with Argentina

Compare the games markets and population of Argentina and Colombia


This data is derived from Newzoo's 2018 study of the top 100 games markets ranked on their revenue estimates (refer to URL below). According to Newzoo, the data estimates are based on a combination of primary consumer research, transactional data, quarterly company reports, and census data. The revenues are based on consumer spending in each country and exclude hardware sales, tax, business-to-business services, and online gambling and betting revenues.

All figures, include the country populations, Internet populations and total games revenues are stated in millions.

  Top 9 ranks, by total game revenues in descending order ( rank and segment full dataset - 100 items )

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The combined value of the world's top 100 games markets is estimated to be US$134 billion. The largest games markets by region are Asia (US$65 billion), North America (US$35 billion) and Europe (US$25 billion), followed by South America (US$2.78 billion), Middle East (US$2.37 billion) and Africa (US$1 billion).


From the introductory video above, Newzoo segments its gamer personas for its market research (eight in total) by the ultimate gamer, the all-round enthusiast, the cloud gamer, the conventional player, the hardware enthusiast, the popcorn gamer, the backseat viewer and the time filler.

For more breakdowns, check out these regional lists with country breakdown by game revenues


No attribution sources specified.

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