2018 Middle East: Top Countries/Markets by Game Revenues
This dataset contains 11 entries. Scroll for more content  

  Interactive Chart

Chart 1: Top 5 Countries in Middle East by Game Revenues
Preparing chart
The total games market by revenue for the Middle East is at US$2.4 billion, with Saudi Arabia being the largest games market in Middle East at US$577 million, followed by Iran (US$487 million) and Israel at US$402 million.


The combined value of the world's top 100 games markets is estimated to be US$134 billion. By region, the size of Middle East's games market is US$2.4billion or 1.8% of the combined total.

The top 3 games countries in Middle East are :

  1. Saudi Arabia - US$577 million
  2. Iran - US$487 million
  3. Israel - US$402 million

Compare Middle East's largest games markets - Saudi Arabia and Iran


This data is derived from Newzoo's 2018 study of the top 100 games markets ranked on their revenue estimates (refer to URL below). According to Newzoo, the data estimates are based on a combination of primary consumer research, transactional data, quarterly company reports, and census data. The revenues are based on consumer spending in each country and exclude hardware sales, tax, business-to-business services, and online gambling and betting revenues.

All figures, include the country populations, Internet populations and total games revenues are stated in millions.

  Top 11 ranks, by total game revenues in descending order ( rank and segment full dataset - 100 items )

Preparing data


The combined value of the world's top 100 games markets is estimated to be US$134 billion. The largest games markets by region are Asia (US$65 billion), North America (US$35 billion) and Europe (US$25 billion), followed by South America (US$2.78 billion), Middle East (US$2.37 billion) and Africa (US$1 billion).

From the introductory video above, Newzoo segments its gamer personas for its market research (eight in total) by the ultimate gamer, the all-round enthusiast, the cloud gamer, the conventional player, the hardware enthusiast, the popcorn gamer, the backseat viewer and the time filler.

For more breakdowns, check out these regional lists with country breakdown by game revenues


No attribution sources specified.

Disclaimer :Please be advised that RList does not endorse nor guarantee the completeness, accuracy, reliability or validity of any information published by our member curators herein. For more details, please refer to our Website Terms of Use.