2018 Europe: Top Countries/Markets by Game Revenues
This dataset contains 38 entries. Scroll for more content  

  Interactive Chart

Chart 1: Top 10 Countries in Europe by Game Revenues
Preparing chart
Germany and United Kingdom are the top two countries in Europe by game revenues, at US$4.9 billion and US$4.7 billion respectively, with France at third (US$3.3 billion).
Chart 2: Top 10 Countries in Europe by Internet Population
Preparing chart
The Russian Federation has the highest number of Internet users at 113 million, although its size of its game market is US$1.6 billion (6th place in Europe). Both Germany and United Kingdom are ranked in the top 3 in terms of game market size by revenue and Internet population.


The combined value of the world's top 100 games markets is estimated to be US$134 billion. By region, Europe is the third largest games market at US$25.7 billion or 19.2% of the combined total

The top 3 games countries in Europe are :

  1. Germany - US$4.98 billion
  2. United Kingdom - US$4.73 billion
  3. France - US$3.36 billion

Compare Europe's largest games markets - Germany with United Kingdom

Compare the games markets and populations of United Kingdom and France


This data is derived from Newzoo's 2018 study of the top 100 games markets ranked on their revenue estimates (refer to URL below). According to Newzoo, the data estimates are based on a combination of primary consumer research, transactional data, quarterly company reports, and census data. The revenues are based on consumer spending in each country and exclude hardware sales, tax, business-to-business services, and online gambling and betting revenues.

All figures, include the country populations, Internet populations and total games revenues are stated in millions.

  Top 30 ranks, by total game revenues in descending order ( rank and segment full dataset - 100 items )

Preparing data


The combined value of the world's top 100 games markets is estimated to be US$134 billion. The largest games markets by region are Asia (US$65 billion), North America (US$35 billion) and Europe (US$25 billion), followed by South America (US$2.78 billion), Middle East (US$2.37 billion) and Africa (US$1 billion).

From the introductory video above, Newzoo segments its gamer personas for its market research (eight in total) by the ultimate gamer, the all-round enthusiast, the cloud gamer, the conventional player, the hardware enthusiast, the popcorn gamer, the backseat viewer and the time filler.

For more breakdowns, check out these regional lists with country breakdown by game revenues


No attribution sources specified.

Disclaimer :Please be advised that RList does not endorse nor guarantee the completeness, accuracy, reliability or validity of any information published by our member curators herein. For more details, please refer to our Website Terms of Use.